Here's a weird tidbit for you:
The word mungo can mean "low quality wool" or "mongoose" and is the first person singular present indicative of the Italian word "to milk." (Put that phrase in your pipe and smoke it!) It has another slang meaning though; it means "dumpster diver." While this seems of little significance, it has shed light on one of the great questions in my life. I always wondered why the roguish character Mungojerry in "Cats" was called Mungojerry. It seems like a meaningless name. Now I understand. He is a wandering cat, a slightly bad cat, and surely isn't too high and mighty to do a little dumpster diving of his own.
Whether or not Tim Rice actually intended this hidden meaning in Mungojerry's name I don't think I shall every know. That is beside the point. The mystery has been solved
Ciao!
The Lonely Alchemist
A blog for Steampunk, Gothic, Victoriana, etc... "The Lonely Alchemist" explores games, art, music, perfumes, fashion, films, and literature.
Wednesday, September 26, 2012
Monday, September 17, 2012
Steampunk Game Review: "Azada: In Libro"
It is one of the great travesties of the world that Steampunk themed
games are few and far between (and it's hard to find the good ones). So
we at the Lonely Alchemist are committed to testing and reviewing every
Steampunk-ish MMORPG and casual game we can find, just for you!
Today we review a fabulous casual game by the name of "Azada: In Libro." Another beautiful and fun-to-play creation from ERS Game Studios, this is a sequel to the other Azada games but, at least in our opinion, it is more worth the price than the others.
The game begins in an industrialized Edwardian Europe where you, the player, are informed that a distant relative in Prague has left you an inheritance. After traveling there, you are cast into an enchanted world from which you cannot escape until you defeat the evil magician who wishes to destroy the magical world and then your own.
Today we review a fabulous casual game by the name of "Azada: In Libro." Another beautiful and fun-to-play creation from ERS Game Studios, this is a sequel to the other Azada games but, at least in our opinion, it is more worth the price than the others.
The game begins in an industrialized Edwardian Europe where you, the player, are informed that a distant relative in Prague has left you an inheritance. After traveling there, you are cast into an enchanted world from which you cannot escape until you defeat the evil magician who wishes to destroy the magical world and then your own.
Friday, September 14, 2012
A Selection from "The Shunned House" by H. P. Lovecraft
From even the greatest of horrors
irony is seldom absent. Sometimes
it enters directly into the composition
of the events, while sometimes it
relates only to their fortuitous position
among persons and places. The latter
sort is splendidly exemplified by a case
in the ancient city of Providence, where
in the late forties Edgar Allan Poe used
to sojourn often during his unsuccessful
wooing of the gifted poetess, Mrs. Whitman.
Poe generally stopped at the Mansion
House in Benefit Street—the renamed
Golden Ball Inn whose roof has
sheltered Washington, Jefferson, and
Lafayette—and his favorite walk led
northward along the same street to Mrs.
Whitman's home and the neighboring
hillside churchyard of St. John's, whose
hidden expanse of Eighteenth Century
gravestones had for him a peculiar fascination.
Now the irony is this. In this walk, so many times repeated, the world's greatest master of the terrible and the bizarre was obliged to pass a particular house on the eastern side of the street; a dingy, antiquated structure perched on the abruptly rising side hill, with a great unkempt yard dating from a time when the region was partly open country. It does not appear that he ever wrote or spoke of it, nor is there any evidence that he even noticed it. And yet that house, to the two persons in possession of certain information, equals or outranks in horror the wildest fantasy of the genius who so often passed it unknowingly, and stands starkly leering as a symbol of all that is unutterably hideous.
Now the irony is this. In this walk, so many times repeated, the world's greatest master of the terrible and the bizarre was obliged to pass a particular house on the eastern side of the street; a dingy, antiquated structure perched on the abruptly rising side hill, with a great unkempt yard dating from a time when the region was partly open country. It does not appear that he ever wrote or spoke of it, nor is there any evidence that he even noticed it. And yet that house, to the two persons in possession of certain information, equals or outranks in horror the wildest fantasy of the genius who so often passed it unknowingly, and stands starkly leering as a symbol of all that is unutterably hideous.
Friday, September 7, 2012
A Quote for Thought
“A human being is a part of the whole called by us universe, a part
limited in time and space. He experiences himself, his thoughts and
feeling as something separated from the rest, a kind of optical delusion
of his consciousness. This delusion is a kind of prison for us,
restricting us to our personal desires and to affection for a few
persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to
embrace all living creatures and the whole of nature in its beauty.”
-- Albert Einstein
-- Albert Einstein
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